Warhammer 40.000.Dawn Of War 2: Retribution [3.19.1.6123 + 18 DLC] [THQ | Buka Entertainment] [Rus] [RePack | Fenixx] [2011] скачать торрент

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Warhammer 40.000.Dawn Of War 2: Retribution [3.19.1.6123 + 18 DLC] [THQ | Buka Entertainment] [Rus] [RePack | Fenixx] [2011]

Сообщение Ice-Lin » 05 янв 2013, 14:33



Оригинальное название: Warhammer 40.000.Dawn Of War 2: Retribution
Дата выхода: 2011
Жанр: Strategy (Real-time) / 3D
Разработчик: Relic Entertainment
Издатель: THQ | Buka Entertainment
Версия игры: 3.19.1.6123 + 18 DLC
Тип издания: RePack
Язык интерфейса: Русский
Язык озвучки: Русский
Таблетка: Вшита от (SKiDROW.v 3.19.1.6123)
Системные требования:
  • Операционная система: XP, Vista, 7
  • Процессор: Pentium 4 - 3,2 ГГц \ Core 2 или Athlon X2
  • Оперативной памяти: 1024 Мб \ 2048 Мб
  • Свободного места на жестком диске: 5070 Мб
  • Видеокарта: GeForce 6600 GT или Radeon X1600, (128 Мб), (Shader Model 3.0) \ GeForce GT200 или Radeon X1900, (256 Мб), (Shader Model 3.0)
  • Файловая система: NTFS
    Важно: перед установкой отключаем Антивирус и Файрвол

Описание:
Warhammer 40,000: Dawn of War II - Retribution™ - второе отдельное дополнение к Warhammer 40,000: Dawn of War II, действие которого разворачиваются спустя несколько лет после событий Dawn of War II - Chaos Rising. Уничтоженные, казалось, раз и навсегда тираниды возродились, на смену разбитым орочьим вождям приходят Флибустьеры Капитана Бладфлага, а из тёмных глубин Хаоса выходят новые нечистивые чемпионы. Игрокам будут предложены одиночные кампании за все игровые расы, каждая из которых расскажет свою историю войны за субсектор Аврелия. Впервые в одиночном режиме игроки смогут взять под контроль орды тиранид и превратить врагов в пищу Великого Пожирателя.
* В этом самом масштабном на данный момент дополнении вас ждут новые боевые единицы, новые мультиплеерный карты, а так же новая раса! Имперская Гвардия триумфально возвращается в серию Dawn of War, принося с собой разрушительную мощь знаменитого танка «Бэйнблейд».
* Новая раса, юниты и предметы из Warhammer 40,000: Dawn of War 2 - Retribution не станут доступны владельцам предыдущих игр серии после релиза.
--19.03.2011--
* Repack основан на Русской лицензии от Buka Entertainment.
--08.05.2011--
* игра обновлена до версии 3.14.2.5986.
--16.05.2012--
* полностью обновлена структура Repack'a!
* игра обновлена до версии 3.19.1.6123.
* добавлено 18 DLC (Last Stand Tau Commander, Death Korps of Krieg Skin Pack, Word Bearers Skin Pack, Ultramarines Pack, Ulthwe Wargear, Hive Tyrant Wargear, Chaos Sorcerer Wargear, Lord General Wargear, Mekboy Wargear, Farseer Wargear, Captain Wargear, Dark Angels Pack, Tyranid Race Pack, Ork Race Pack, Space Marines Race Pack, Imperial Guard Race Pack, Eldar Race Pack, Chaos Space Marines Race Pack).
* уменьшено место на жестком диске, раньше требовалось для установки 13803 Мб, сейчас 5070 Мб.
* уменьшено время установки с 60 минут до 30 минут.
--v 3.3--
* The Lord Commissar’s Inspire Terror no longer instantly kills squad members. It now does 300 damage to an entity. Tooltip revised.
* Imperial Guard base turrets no longer contribute 5 population to the upkeep of the IG army.
* Fixed an issue that could cause users to be awarded 3000 skill rating after a single game.
--v 3.4--
* set Join/Leave notifications in chat to be off by default.
* Chat settings are now saved between sessions.
* fixed an issue that would prevent users from seeing rank visual unlocks in the game.
* added custom badge usage instructions to the readme.
* fixed an issue that could grant users millions of skill rating points after a game.
--v 3.5--
-New Features-
* Clicking on a player’s name in the chat channel player list will now open a context menu with the following options:
- Player Profile – selecting this option will open the Steam overlay and bring up the player’s Steam profile page.
- View player statistics – selecting this option will bring up the player’s DoW2 stats page.

-Bug Fixes-
* Fixed an issue that was adding spam to the warnings.txt file.
* Removed the invite to chat button from the chat menu to prevent confusion when inviting users.
* Changed the ping column to host name in the custom game lobby.
* Push to talk will now work in the game lobby and on the post game screen.
* Fixed an issue that would cause chat timestamps to refresh every time you changed channels.
* Fixed an issue that could allow users to have multiple autarchs.
* Added a hotkey for Overwatch (shift-r).
* Fixed an issue that would cause the Battlewagon weapons to be locked in their firing state after unloading squads.
* Fixed an issue that caused units to stop retreating just outside their base for a few seconds.

-Balance Changes-
* Apothecary:
- Fixed the Apothecary's healing radius back to intended distance.
- Energy cost for Full Auto increased from 35 to 50.
- Apothecary's Master Crafted Bolter damage lowered from 65 to 55.

* Scouts:
- Scout sniper rifles are now available in tier 1 but will increase the reinforce cost of scouts to 60/6.

* Warboss:
- Seperated the Warboss's standard Shoota with his upgraded Enhanced Kustom Shoota. The initial weapon deals 15 damage and the upgrade deals 40 damage.

* Autarch:
- The Autarch now heals at the HQ at the same rate as a commander.

* Spore Mines:
- Increased the damage modifier for Spore Mines against garrisoned buildings.
--v 3.6--
-Bugs-
* Fixed an issue that was causing the Warlock's and Chaos Lord's Immolate to deal too much damage to generators.
* Autarch's leap no longer resurrects unconscious heroes upon landing.
* Genestealers now display the healing effect when adrenal rush is activated.
* Apothecary Master Crafted Bolter now properly sets his stance to ranged.
* Fixed an issue that could cause the turret on the Baneblade to twitch.
* Fixed an issue that was preventing the Baneblade cannon's muzzle flash from displaying.
* Added Eyefinity setup instructions to readme.
* Inquisitor's Judgement ability can no longer target victory points, requisition points or power points.
* Fixed a bug that caused Heretics to be reinforced with improper weapons (which could also cause them to enter melee while equipped with Grenade Launchers).

-Balance-
* Lord General:
- Fixed an issue that prevented certain Lord General abilities from obeying their maximum range.

* Inquisitor:
- Judgement no longer affects vehicles, the Carnifex, the Tyrant Guard or the Swarm Lord.

* Commissar Lord:
- Powerfist damage reduced from 170 to 110
- Fist of Brockus damage reduced from 170 to 110

* Catachan Devils:
- Improvised Explosives now have a portrait and description when selected.

* Land Raider:
- Explosive Barrage no longer affects retreating units.
- Explosive Barrage damage slightly lowered.

* Wraithlord:
- Wraithsword special attack damage increased from 50 to 110.
- Wraithsword special attack damage cone increased from 180 degrees to 220 degrees in front of the Wraithlord.

* Sorcerer:
- Curse of Tzeentch now affects Imperial Guard units.
--v 3.7--
-Bug Fixes-
* Fixed numerous IG abilities that were using other races hotkeys. They have had unique hotkeys created for them.
* Fixed an issue that could cause certain maps to have longer than expected loading times.
* Fixed an issue on 4P & 6P Ashes of Typhon that could prevent some players from building power generators at certain points.
* Fixed an issue that could cause the Baneblade turret to twitch.
* Fixed an issue that could allow opponents to garrison the same Imperial Guard bunker.
* Fixed an issue that could cause players who quit to receive a win and their opponent to receive a disconnect.
* Fixed an issue that prevented the Rank Level up widget from displaying.
* Added a timestamp to the player stats screen.
* Fixed an issue that caused the menu to be displayed whenever the user paused a replay.
* Fixed an issue that caused the Chat Channel User List to scroll to the bottom every time a user joined.
* Push to Talk for voice chat now defaults to On in the option menu-.

-Balance changes-
* Land Raider:
- The assault cannon and heavy flamers no longer suppress infantry.
- Multi-melta damage reduced from 100 to 80.
- Heal aura now increases a units regeneration by 100%, down from 150%.
- Health reduced from 3500 to 3000.

* Inquisitor:
- Cooldown of Judgement increased to 20 seconds.
- Time between Judgement and Judge increased to 20 seconds.
- Judge can now target vehicles, carnifexs, tyrant guard, swarmlord etc.
- Judgement damage against vehicles, carnifexs, tyrant guard, swarmlord etc reduce by 50%.

* Catachan Devils:
- Explosive shot now properly costs 40 energy.

* Imperial Guard Heavy Weapons Lascannon:
- Slow effect now applies to the Carnifex, Swarmlord and Tyrant Guard to bring in line with Havoc and Space Marine Devastator Lascannons.

* Baneblade:
- Left and right lascannon damage reduced from 65 to 55.
- Health decreased from 4200 to 3750.

* Termagants:
- Crippling Poison no longer applies a damage modifier to the affected unit.

* Warriors:
- Barbed Strangler damage increased from 25 to 35.

* Spore Mines:
- Spore mine speed reduced from 6 to 5.
- Spore mine damage reduced from 50 to 45.

* Swarmlord:
- Speed synapse now increases a units speed by 1.5 rather than multiplying it by 1.5.
- Speed synapse radius lowered from 32 to 27.
- Melee resistance damage reduction reduced from 0.45 to 0.6.
--v 3.8--
-Bug Fixes-
* Fixed an issue that prevented numerous changes in Chaos Rising from appearing in Retribution.
* Fixed an issue that caused the number of players online to disappear after a match.
* Fixed an issue that prevented the Highest Skill Rating and Rest Bonus from appearing in the Free-For-All sections of the player stats screen.
* Fixed an issue that caused the mouse pointer to show points as uncapturable in the fog of war when they were being captured by the enemy.
* Fixed an issue that was causing players who quit to receive a victory message.
* Fixed an issue that could allow Noise Marines to use Cacophony while upgrading to Blastmasters.
* Fixed an issue that prevented Ravener Alpha tunnels from appearing on the mini map.
* Players are now defaulted to the Match channel in chat on the Post Match screen.
* Fixed an issue that was causing replays to exit prematurely at the end of the replay.
* Added the correct portrait for the Imperial Guard Heavy Weapons Squad Sergeant upgrade.
* Fixed an issue that prevented custom badges from being displayed on Strongholds in the fog of war.
* Fixed an issue that was causing the Imperial Guard Turrets to display an incorrect firing arc while being built.
* Fixed an issue that could cause units to react to Imperial Guard globals as though they were Eldritch Storm.
* Fixed an issue that was preventing the Land Raider Redeemer Assault Cannons from playing their sound effect.
* Fixed an issue that could cause units to react to Guardian as though they were garrisoned when they were not.
* Fixed an issue that could cause all Target Destroyed lines to play incorrect race specific lines.
* Fixed an issue that prevented the Mekboy from repairing allied Sentinels.
* Fixed an issue that prevented the Techmarine's Blessing of the Omnissiah from affecting allied Imperial Guard vehicles.

-Balance-
* Lord General:
- Lord General armor upgrades will no longer affect his bodyguards.

* Imperial Guardsman Squad:
- Upkeep on Sergeant upgrade reduce from 0.0085 to 0.00425.
- Upkeep on Commissar upgrade reduce from 0.0085 to 0.00425.

* Catachan Devils:
- Lowered the damage of grenade barrage from 55 to 40.

* Medi-Bunker:
- Medi-Bunker sight range now matches the other bunker upgrades.

* Chaos Lord:
- Sweeping Doom will no longer knockback retreating units.
--v 3.9--
-Bugs-
* Fixed an issue that was causing the Autarch's level to reset whenever she was re-deployed.
* Plague Marine's Touch of Nurgle can no longer be cast on non-chaos units.
* Fixed an issue that was preventing Fleet of Foot from being used when the Autarch was group selected with other units that had Fleet of Foot.
* Fixed an issue that allowed players to activate both of the Avatar's abilities at once.
* Fixed several issues that were causing Heretics and Chaos Space Marines upgraded with an Aspiring Champion to misbehave.
* Fixed an issue that was preventing Assault Terminators from using their proper health value from Chaos Rising (increased from 4500 to 5400).

-Balance-
* Lord Commissar:
- Off Map Artillery ability radius lowered from 10 to 5.

* Inquisitor:
- Holy Pyre duration reduced from 60 to 30.

* Chaos Space Marines:
- Chaos Space Marines lowered in cost from 450/0 to 400/0.

* Heretics:
- Heretics increased in cost from 210/0 to 260/0.

* Noise Marines:
- Noise Marines changed in cost from 450/20 to 400/40.

* Great Unclean One:
- Great Unclean One lowered in cost from 900/220 to 800/200.
- Great Unclean One maximum energy increased from 100 to 200.
--v 3.10--
-Bug Fixes-
* Fixed an issue that was causing the Lord General's retinue to count as hero kills on the post game screen.
* Fixed an issue that could cause 2 Noise Marines to run forward to fire when the squad was upgrade to a Blastmaster.
* Fixed an issue that caused Noise Marines killed by a Plague Champion with a Plague Sword to be raised as. Tactical Marine Zombies.
* Fixed an issue that prevented the Inquisitor's Impenetrable ability from being cancelled on retreat.
* Fixed an issue that was causing the snare on the Mekboy's Proximity Mines to stack and immobilize vehicles.
* Added setup indicator to Noise Marine decorator when they are upgraded with Blastmasters.
* Fixed an issue that was preventing red points from being awarded when Imperial Guard Laser Turrets were destroyed.
* Fixed an issue that was causing the volume of some racial voices of god to be louder than expected.

-Balance-
* Carnifex:
- Venom Cannon upgrade now able to fire on the move.

* Autarch:
- Autarch cost increased to 350/150/50 from 350/150/0.
- Calling in Autarch again cost increased to 150 from 100.

* Banewolf:
- Banewolf cost increased to 350/200 from 350/150.

* Noise Marines:
- Blastmaster cost reduced to 75/0 from 75/20.
--v 3.11.1.5937--
* We have updated the latest retail build to version 3.11.1 to fix a fatal scar error that could occur during the first mission of the Tyranid campaign. The error would occur during the save/load process. The update has just been made available to all users, simply launch the game through Steam to begin the update process.
--v 3.12--
-Bugs-
* Players no longer need to wait for all of their enemies to leave the game in order to be able to select Continue on the post game stats screen.
* Fixed an issue that could cause users to become stuck on the post game stats screen after using the Link button and selecting Continue.
* Fixed an issue that could cause users to suddenly drop to the Main Menu from the post game stats screen.
* A full party of 3 should now instantly enter a Last Stand match instead of searching for one.
* The name field of a new campaign will now be pre-populated with the race chosen.
* Fixed an issue that could prevent the AI from displaying custom badges.
* Fixed an issue that could prevent the preview for the Imperial Guard Laser turret arc from displaying.
* Optimized texture mipmapping to improve memory performance on High visual settings and below.
--v 3.13--
-Bugs-
* Matchmaking improvements that will reduce wait times for some users.
* Fixed an issue during loading that could cause games to begin prematurely.
--v 3.14--
-Bugs-
* Fixed an issue that could cause victory points to display the wrong team colours in observer mode.
* Fixed an issue that could cause the Kommando Nob to drop stun bombs at inappropriate times.
* Fixed an issue that was preventing Providence from affecting Fleet of Foot.
* Fixed an issue that prevented the Carnifex from being able to charge while group selected with a Tyrant Guard.
* Fixed an issue that prevented Farsight from revealing units cloaked by Tzeentch Heretics' worship.
* Fixed an issue that allowed the Lictor Alpha with Feeder Tendrils to regenerate health while attacking a Sentinel.
* Fixed an issue that prevented Warp Spiders from teleporting when group selected with the Warp Spider Exarch.
* Fixed an issue that caused Autarchs killed by a Plague Champion's Plague Sword to be revived as Space Marine zombies.
* Fixed an issue that prevented the Lord General from playing his melee animation after being upgraded with any weapon wargear.
* Added a missing power point icon to the (2p) Ashes of Typhon preview map on the loading screen.
* Waaagh! is no longer rewarded for killing a Stormboy with Bommaboyz.
* Fixed an issue that was preventing the setup icon from appearing on the decorator for Noise Marines who have been upgraded with a Blastmaster.
* Added new effects to 'Ard Boyz and Use Yer Choppas!

-New Content-
* Added 12 new Last Stand achievements.
* Added Thunder Hammer Last Stand wargear to the Space Marine Captain.
* Added Lightning Claw Last Stand wargear to the Space Marine Captain.
* Added Laughing Stave Last Stand wargear to the Eldar Farseer.
* Added Mantle of Malan'tai Last Stand wargear Eldar Farseer.
* Added The Black Plate Last Stand wargear to the Imperial Guard Lord General.
* Added Duelist Honors Last Stand wargear to the Imperial Guard Lord General.
* Added Behemoth Claw Last Stand wargear to the Tyranid Hive Tyrant.
* Added Rending Stranglethorn Last Stand wargear to the Tyranid Hive Tyrant.
* Added Leaky Armor Last Stand wargear to the Ork Mekboy.
* Added Zzap Knife Last Stand wargear to the Ork Mekboy.
* Added Accursed Idol Last Stand wargear to the Chaos Sorcerer.
* Added Cataclysmic Hellblade Last Stand wargear to the Chaos Sorcerer.

-Balance Updates-
* Space Marines:
- Force Commander Iron Halo reduced from 120/30 to 100/20.
- Force Commander Teleport energy cost reduce from 60 to 50.
- Force Commander Flesh Over Steel energy cost reduced from 80 to 40.
- Apothecary Sanguine Sword power cost reduce to 100/20.
- Master-Crafted Bolter Full Auto ability now does decrease damage when knocking back enemies from 60dps to 50dps. - Scout Sniper upgrade req cost reduced from 150 to 90.
- Scout Sniper reinforce to 35/6.
- Tactical Marines Cost Reduce from 500 to 450.
- Landraider cost increase from 700/180 to 800/200.

* Tyranids:
- Spore Mines now give 5 red resource points to a player who kills them.
- Spore Mine Detonation recharge time increased from 4 to 5.
- Venom Brood Cost Reduced to 300/10.
- Swarmlord Reduced hitpoints from 2000 to 1700.

* Orks:
- Assassinate can no longer target Sentinels.
- TankBusta Cost reduced from 300/15 to 300.
- Stikbomb Waagh! Cost reduced from 16 to 10.
- Stunbomb Waagh! Cost reduced from 40 to 20.
- Changed damage type from pvp_autocannon to pvp_explosive.

* Chaos:
- Increase the range of the decay aura from Icon of Nurgle from 12 to 22.
- Let The Galaxy Burn ability range decrease from 50 to 40.
- Havoc Autocannon damage type change from autocannon to pvp explosive.
- Havoc Autocannon cooldown reduced from 3 to 0.
- Havoc Autocannon area of effect increased from 2.5 to 3.
- Altered area of effect damage modifiers on Havoc Autcannon.

* Imperial Guard:
- Inquisitor will switch to ranged stance when upgraded with her Crossbow or Inferno Pistol.
- Inquistor Health increase from 640 to 720.
- Inquisitor Crossbow damage increase from 45 to 50.
- Inquisitor Inferno Pistol damage increase from 80 to 100.
- Lord General Grenade Launcher increase cooldown from 2.25 to 3.50.
- Autocannon damage type changed from autocannon to pvp explosive.
- Removed on-hit effect that reduced cooldown from Autocannon.
- Autocannon cooldown decreased from 1.5 to 0.
- Autocannon damage increased from 45 to 55.
- Altered area of effect damage modifiers of Autocannon.
- Catachan Devils Explosive Shot Increase energy cost to 50.
- Catachan Devils Ol Reliable energy cost reduce to 55.
- Catachan Devils Shogun Damage reduce from 25 to 20.
- Catachan Devils Upkeep reduced from 0.01275 to 0.0085.
- Ogryn Cost Reduce from 500/100 to 450/90.
- Stormtroopers now have infiltrate by default, recon kit upgrade removed.
- Manicore Rocket against building modifier reduced from 3 to 0.7.
- Leman Russ Cost Reduced from 600/150 to 500/125.

* Eldar:
- Warp Spider Default range damage reduce from 46 to 40.
- Warp Spider Exarch Improved Targeters cost increase from 100/30 to 130/35.
- Warp Spider Exarch Phase Shift ability now disables retreat for him till the ability is done.
- Farseer Spirit Stone cost increase from 100/25 to 120/30.
- Farseer Fortune Armour cost increase from 100/25 to 110/25.
- Farseer Ghosthelm now displays a helmet on the Farseer when purchased.
- Ranger Pathfinding Gear cost increase from 45/10 to 55/15.
- Ranger Infiltrate ticks more energy from 1 to 1.5.
- Autarch Fusion Gun moved to tier 3.
- Autarch Shield buffer changed from 0.2 to 0.25.
- Autarch spawning grenade damage reduced from 260 to 180.
- Warp Spiders Teleport now begins on cooldown.
- Warp Spiders Teleport cost increased from 30 to 35.
--v 3.14.1--
* Fixed an issue that caused lvl 30+ Farseers to appear as a black box.
* Fixed an issue that was preventing the Lictor Alpha's Feeder Tendril wargear from working properly on heavy armor targets.
* Inquisitor will now enter ranged stance when upgraded with her Crossbow.
* Fixed a clipping problem on the Dark Angels Tactical Marine's hood.
--v 3.14.2.5986--
* Fixed an issue that caused lvl 30+ Farseers to appear as a black box.
--v 3.15--
-Updates-
* Removed kick voting from any circumstance where there are only 2 human players in a game.
* Added Inscribed Combat Shield as paid DLC for Last Stand.
* Added Sacred Relic Armour as paid DLC for Last Stand.
* Added Debilitating Witchblade as paid DLC for Last Stand.
* Added Armour of Idranel as paid DLC for Last Stand.
* Added Pokkit Rokkit Launcha as paid DLC for Last Stand.
* Added Juiced Up Tellyporta as paid DLC for Last Stand.
* Added Oracle Stave as paid DLC for Last Stand.
* Added Rubric Touched Helm as paid DLC for Last Stand.
* Added Ornate Vostroyan Shotgun as paid DLC for Last Stand.
* Added Usidae Trophy as paid DLC for Last Stand.
* Added Thornback Carapace as paid DLC for Last Stand.
* Added Devourer Cannon as paid DLC for Last Stand.

-Bug Fixes-
* Fixed an issue that caused Techmarine Proximity Mines to immobilize vehicles.
* Imperial Guard players are no longer awarded Command points when using Summary Execution.
* Fixed an issue that caused the Autarch to retain the heavy cover modifier after jumping over cover.
* Hellfury global now deals damage to vehicles.
* Apothecary now correctly gains health when attacking vehicles with the Sanguine Chainsword.
* Fixed an issue that could prevent the Warp Spider Exarch Teleport cooldown from being reduced after purchasing the Enhanced Warp Jump Generator.
* Fixed an issue that could cause the Warlock's Psychic Shield ability to drain energy while not taking damage.
* Fixed an issue that prevented the Warboss's Boss Pole from properly providing suppression resistance to the Warboss.
* Fixed an issue that allowed enemy units to use their abilities while stunned by the Sentinel's Ground Pound.
* Fixed an issue that was preventing the Inquisitor's Crippling Volley from dealing damage.
* Fixed an issue that could cause the Lictor to be unable to melee.
* Fixed an issue that could allow the Commissar Lord to execute enemy units.
* Fixed an issue that awarded double red points when the Ravener Alpha's tunnels were destroyed after they had been garrisoned.
* Autarch can no longer be targeted by Subjugate.
* Fixed issues on Calderis Refinery and Selenon Fissure that allowed player to be teleported into regions their units could not escape.

-Balance Changes-
* SPACE MARINE:
- Larraman's Blessing red cost increased from 125 to 175.
- Librarian Tomb of Time upgrade cost increased from 75/20 to 100/25.
- Veil of Time cooldown increased from 30 seconds to 45.

* ORKS:
- Mekboy Bouncy Shield no longer causes knockback on retreat.
- Warboss I'm Angry no longer grants bonus health regeneration on use.

* ELDAR:
- Seer Council cost reduced to 600 req and 300 Red.
- Webway Holofield radius reduced from 25 to 20.
- Webway Holofield duration reduced from 15 to 10.
- Webway Holofield recharge time increased from 45 to 55.
- Webway cost increased from 50 red to 75 red.

* TYRANID:
- Raveners jump now has a minimum range.
- Hive Tyrant Invulnerability duration reduced from 12 seconds to 9 seconds.

* IMPERIAL GUARD:
- Stormtroopers now will fire meltabombs easier.
- Leman Russ Global Call in reduced from 650 to 600 req.
- Sentinels stomp stuns the unit (disables shooting).
- Inquisitor Crossbow Volley Ability now deals 30 damage.

* CHAOS:
- Noise Marines cost reduced from 400/40 to 350/30.
- Warpfire damage Reduced from 115 to 80.
- Great Unclean One cost reduced from 800/200 to 700/180.
--v 3.16.1--
-Map Changes-
* Fixed an issue on 4P Golgotha Depths that prevented Chaos spawning in the 4th position from entering the building in the back corner.
* Fixed an issue on 4P Selenon Fissure that caused some units to get stuck in places by teleport or knockback that were not in playable areas.
* Fixed an issue on 6P Calderis Refinery that caused some units to get stuck in places by teleport or knockback that were not in playable areas.

-Bug Fixes-
* Dark Flames now do flamer_ability_pvp from flamer_pvp.
* Fixed an exploit that allowed players to cast smite multiple times.
* All Chaos worship modifiers are now exclusive.
* Ravener Alpha no longer fires while making tunnels.
* Plague Marine death explosion no longer gives a damage modifier.
* Tyranid Mycetic Spores no longer reinforces allied units.
* Fixed an issue that allowed the Lord General to cast med kits multiple times.
* Wraithguard tooltip changed to “Heavy Infantry” from “Super Heavy Infantry”
* Ogryns tooltip changed to “Super Heavy Infantry” from “Heavy Infantry”
* Reduced the chance of abilities to misfire.
* Improved squad plans of units with flamers so that the squad will retain unit coherency.
* Improved squad plans of units with missiles so that the squad will retain unit coherency.
* Ork Burna Melee cooldown changed from 1 to 0.
* Fixed an issue that allowed units to take damage when under the effects of “Angels of Death”
* Fixed an issue that allowed Nobs to take damage when under the effect of “Frenzy”
* Hellfury damage type changed to flame_ability_pvp from flamer_pvp.
* Force Commander’s Power Sword now shows proper weapon decorator.
* Inquisitor’s Holy Brazier now shows proper weapon decorator.
* Chaos Lord Blood Maul now shows proper weapon decorator.
* Sluggas when upgraded with Nob leader now shows proper weapon decorator.
* Plague Marine’s Plague Sword now shows proper weapon decorator.
* Warlock’s Witchblade of Kurnous now shows proper weapon decorator.
* Commissar Lord’s Power Sword now shows proper weapon decorator.
* Ork Stormboyz now show proper weapon decorator.
* Warboss Bosspole no longer stacks HP on the Warboss.

-Balance Changes-
* ORKS:
- Slugga Nob Upgrade now increases HP of Sluggas by 10% and increase move speed by 1.
Use Your Choppas Red cost increased from 75 to 100.
- Mek Boy HP increased from 540 to 600.
- Loota Tank HP increased from 550 to 650.
- Tankbusters HP increased from 800 to 850.
- Bommaboyz no longer causes knockback on retreat.

* SPACE MARINES:
- Techmarine Plasma Overcharge ability now reduces the damage of the plasma gun from 30% to 50%.
- Techmarine Artificer Armor health regeneration reduced from 0.5 to 0.35.
- Predator HP increased from 600 to 700.
- Librarian ‘Smite’ damage reduced from 25 to 20.
- Tactical Marines HP reduced from 350 to 330.
- Apothecary Combat Stimulants damage increase lowered to 25% from 40%.

* CHAOS:
- Touch of Nurgle damage reduced from 75 to 37.5.
- Chaos Predator HP increased from 660 to 770.
- Bloodcrusher cost increase from 350/45 to 350/60.
- Touch of Nurgle Knockback changed from Ability to Weapon.

* TYRANIDS:
- Lictor Hero Infiltrate mechanics are mirrored to the Kommando Hero.
- Lictor Hero Feeder Tendrills wargear cost increased from 125/25 to 125/35.
- Spore Mine Drop Global cost increased from 100 red to 175 red.
- Zoanthrope Focus blast now deals weapon knockback from ability knockback.
- Ravener Hero Tunnel build time increased from 6 seconds to 10.
- Ravener Hero Burrow trap recharge time increased from 5 seconds to 20 seconds.
- Ravener now needs to be loaded into the tunnel after it constructs it.

* ELDAR:
- Farseer Armor of Fortune regeneration bonus reduced from 0.5 to 0.35.
- Farseer’s Guide cooldown decreased from 85 seconds to 30 seconds.
- Farseer’s Guide only works on infantry now.
- Farseer’s Timefield speed reduction penalty changed from 70% to 50%.
- Fire Prism HP increased from 450 to 500.
- Webway gates HP increased from 350 to 450.

* IMPERIAL GUARD:
- Sentinels Stun effect reduced from 7 seconds to 5 seconds.
- Banewolf cost increased from 350 req and 200 red to 350 req 75 power and 200 red.
- Inquisitor’s Holy Brazier Special attack damage reduced from 80 to 50.
- Creeping Barrage Red Cost increased from 175 to 200.
- Commissar Power Fist (Tier 2) cost reduced from 200/50 to 150/50.
--v 3.16.2--
* Reverted lictor stealth change.
* Ork Slugga Burna melee damage lowered from 50 to 25.
* Fixed an issue that caused the Ulthwe Farseer to revert to the default Farseer after equipping the and then un-equipping the Ghosthelm.
* Librarian's Smite will no longer refund energy when it is interrupted.
--v 3.17.0--
-New-
* Added Tyranid Hive Fleet Behemoth – Ultramar Tendril.

-This includes the following-
* New Behemoth color pattern that includes emissive skin textures.
* New Carnifex model (Hive Fleet only).
* New animations for units affected by synapse (Termagants, Hormagaunts, Raveners, Genestealers).
* New dripping slime effects (Carnifex, Hive Tyrant, Swarmlord, Hormagaunts, Lictor, Ravener, Termagants, Tyrant Guard, Tyranid Warriors, Zoanthrope).

-Bugfixes-
* Fixed an issue that caused Stormtroopers to freeze up when throwing a melta bomb.
* Losing a random Slugga will no longer cause the squad to lose the Nob Buff if Nob is purchased.
* Buying the Slugga Nob will no longer cause all other Slugga squads to gain their buff only the squad which purchased the Nob.
* Fixed issue with Ravener Alpha tunnels being able to used even while in construction.
* Lord General retinue members no longer count as commander kills.
* Fixed an issue that prevented the Autarch from re-equipping her weapons after Skyleaping.
* Fixed an issue that caused Blood Sacrifice to lock up when targeting an aspiring champion.
* Fixed an issue that caused Blood Letters to take damage when under the effect of Warp Shift.
* Fixed an issue that allowed units under the effect of Warp Vomit to still be able to attack in melee.
* Fixed an issue that allowed Lictor Alpha Toxic Miasma to be reducing speed and weapon damage by 75% instead of 25%.
* Fixed an issue that allowed Imperial Guardsmen to remain infiltrated while firing.
* Fixed an issue that allowed the Sorcerer to be stuck in special attack animation after consuming a Heretic Champion.
* Fixed an issue that allowed the Sorcerer to be controllable while casting Subjugate when an entity dies.

-Balance Changes-
* SPACE MARINE:
- Predator speed increased from 6 to 6.5.
- Scout Sergeant now shares damage with the rest of the squad.
- Predator Lascannon radius reduced from 3 to 1.

* ORKS:
- Looted Tank speed increased from 6 to 6.5.
- Tankbusta’s no longer have min-range.
- Stikbombs Stun Bomb now stuns vehicles for 1.5 seconds.
- Tankbusta Barrage Rocket damage reduced from 40 to 30.
- Mekboy proximity mines cost reduced from 130/30 to 100/20.
- Ork Shoota Nob now shares damage with the rest of the squad.
- Tankbusta’s upkeep reduced from 0.017 to 0.0085.
- Tankbusta Barrage red cost reduced from 48 to 40.
- Kommando Knob Rocket Launcher Min Range removed.

* TYRANIDS:
- Lictor Alpha can know be detected at close proximity.
- Scything Talons no longer suppresses on hit.
- Scything Talons cost reduced from 100/40 to 100/20.
- Toxic Miasma now reduces target speed by 25% instead of 50%.
- Toxic Miasma now reduces weapon damage by 25% instead of 50%.
- Toxic Miasma duration reduced from 15 seconds to 5 seconds.
- Toxic Miasma help text changed: “Increases the Lictor's offensive power. Striking reduces the target’s speed and damage.”
- Feeder Tendrils cost reduced from 125/30 to 110/25.
- Toxic Miasma cost increased from 100/20 to 120/25.
- Toxic Miasma effects no longer stack.
- Corrosive Claws now increases the damage taken by the target per hit by 30%.
- Corrosive Claws now increases the damage duration decreased from 15 seconds to 5.
- Corrosive Claws effects no longer stack.
- Corrosive Claws help text changed: “Increases the Lictor's offensive power. Striking increases the damage taken by the target.”
- Scything Talons help text changed: “Increases the Lictor's offensive power.”
- Toxic Miasma help text changed: “Increases the Lictor's offensive power. Striking reduces the target’s speed and damage.”
- Venom Broods can now fire on the move.
- Venom Brood fire on the move accuracy changed from 100% to 50%.
- Hive Tyrant Charge damage reduced from 60 to 30.
- Spore Mine Drop reduced from 175 red to 125 red.
- Lictor cost increased from 350/50 to 400/50.
- Lictor Jump wargear cost increased from 100/20 to 120/30.
- Crippling Poison range reduced from 38 to 20.

* ELDAR:
- Fireprism speed increased from 5.5 to 6.5.
- Phase Shift armor moved from tier 2 to tier 3.
- Autarch Speed Buff on Jump reduced from 1.5 to 1.

* IMPERIAL GUARD:
- Leman Russ speed increased from 5.5 to 6.
- Laser Turrets cost increased from 150/0 to 150/5.
- Laser Turret salvage now returns 2.5 power.
- Baneblade Main Cannon Range reduced from 80 to 55.
- Baneblade Main Cannon Damage reduced from 500 to 450.
- Baneblade Demolisher Cannon Damage reduced from 450 to 400.
- Baneblade Demolisher Cannon damage type changed from psychic_pvp to auto_canon_tank_pvp.
- Sentinels cost increase from 330 to 350 req.
- Inquisitor Crossbow damage reduced from 30 to 20.
- Banewolf power cost reduced from 200 red 350/75 to 175 red 350/50.

* CHAOS:
- Chaos Predator speed increased from 6 to 6.5.
- Chaos Lord Blood Maul weapon family changed from melee_pvp to power_melee_pvp.
- Chaos Lord Sync Kill with the Blood Maul changed from 50% to 25%.
- Heretic Champion now shares damage with rest of the squad.
- Chaos Sorcerer Flame sword flame damage application type change from apply_damage to simulate_weapon_hit.
- Chaos Predator Lascannon radius reduced from 3 to 1.
- Chaos Sorcerer will remain in subjugate state for the remainder of the ability if the subjugated squad is killed.
--v 3.17.1--
-Bugfixes-
* Fixed an issue that prevented the stats reset from occurring.
* Fixed an issue that prevented Ultramarines DLC Assault Marines smoke trails displaying when they jump.
* Fixed an issue that could cause the Ultramarines DLC Assault Terminators to have overlapping weapons.
--v 3.18.0--
-Bugfixes-
* Fixed an issue that allowed units to throw meltabombs on wrecked vehicles.
* Fixed an issue that allowed players to cast Destructive Strike multiple times.
* Building HQs size set from medium to huge.
* Chances to hit friendly units with Brightlance or Lascannon have been reduced.
* Genestealers Melee Skill changed back to 90 (was 80 before).
* Tyrant Guard special attack changed from line to point.
* Chaos Dreadnought rotation speed changed from 100 to 200.
* Fixed an issue with Defend not being at range 20.
* Fixed an issue that allowed Cyclone Launchers to fire Tau Fragment Missile Pods.
* Fixed an issue that caused the IG Sergeant to have a giant gun sticking out of chest.
* Updated Tooltip for Daemonic Visage: “Causes all nearby enemies to lose combat power whenever the Chaos Lord hits an enemy in melee.”

-Maps-
* Removed Bottom left Building from (2p) Siwal Frontier.
* Removed 2 Buildings from (2p) Green Tooth Jungle.
* Removed 2P_Ice_Station_Obelis from the Head To Head Automatch Pool.

-Balance Changes-
* SPACE MARINE:
- Force Commander Sword and Shield now grants 200 HP on equip.
- Force Commander Artificer Armor regeneration increased from 0.1 to 0.25.
- Force Commander Thunder Hammer now does splash damage.
- Terminator Armor cost reduced from 200/100 to 150/75.
- For the Emperor now grants 25% melee resistance.
- Master Crafted Bolter cost reduced from 100/30 to 100/25.
- Consecrated Bolter Damage increased from 60 to 65.
- Sanguine Chainsword now grants 0.3 regeneration to the Apothecary.
- Scout Sniper cost increased from 90/35 to 110/35.
- Defend Range increased from 10 to 20.
- Plasma Devastator projectile now ignores terrain.
- Assault Terminators no longer level.
- Terminators no longer level.
- Terminator Assault Cannon upgrade reduced from 100/80 to 100/60.
- Terminator Missile Launcher upgrade cost reduced from 100/80 to 100/50.
- Force Commander Sprint speed buff reduced from 3 to 2.
- Dreadnought Melta upgrade cost reduce from 100/40 to 80/20.
- Apothecary Full Auto Ability range decreased from 40 to 30.
- Apothecary Improved Medical Equipment Energy Regeneration reduced from 0.15 to 0.1.
- Apothecary Purification Rights cost reduced from 120/25 to 100/20.
- Apothecary Armor of the Apothecarion cost reduced from 200/60 to 150/50.
- Venerable Dreadnought cost increase from 600 req and 300 red to 600 req 300 red and 50 power.
- Tech Marine Melta Gun moving accuracy changed from 0.5 to 1.

* CHAOS:
- Chaos Lord Harness of Rage cost reduced from 125/25 to 100/25.
- Chaos Lord Combi Flamer bolter damage reduced from 75 to 70.
- Daemonic Visage cost reduced from 125/35 to 100/30.
- Daemonic Visage now reduces enemy damage on hit and by 25% for 5 secondsdoes not stack).
- Icon of Nurgle radius reduced from 22 to 15.
- Bloodlust now adds 5% weapon damage on hit.
- Bloodlust cost reduced from 275 red to 175 red.
- Sorcerer Teleport recharge time increased from 7 to 11 seconds.
- Sorcerer Teleport range reduced from 60 to 50.
- Chaos Space Marine Champion cost reduced from 100/25 to 80/15.
- Nurgle Shrine round of healing time reduced from 24 seconds to 12.
- Tzeentch Shrine damage increased from 5 to 25.
- Plague of Undeath cost reduced from 250 red to 175.
- Bloodcrusher mana gain on hit has been removed.
- Doombolt now ignores terrain.
- Chaos Dreadnought Tzeentch upgrade cost reduced from 100/30 to 80/20.
- Chaos Heretic Aspiring Champion cost increase from 80/25 to 95/30.
- Chaos Bloodcrusher build time increased from 40 seconds to 50 seconds.
- Plague Marine movement speed increased from 3.5 to 4.5.
- Sorcerer Mass Teleport cost reduced from 150 red to 125.
- Sorcerer Mass Teleport moved to tier 1.
- Bloodletter damage reduced from 42 to 38.
- Chaos Line of Fire cost increased from 125 red to 150 red.
- Noise Marine’s Sonic Blaster range increase from 22 to 30.

* IMPERIAL GUARD:
- Laser Turrets now take 60% damage from grenades/grenade launchers.
- Inquisitor’s Hammer of the Witches range reduced from 45 to 25.
- Inquisitor’s Rosarius wargear cost reduced from 120/30 to 100/20.
- Inspired Determination no longer heals for 100 HP.
- Inspired Determination no longer grants speed maximum modifer.
- Stromtrooper AV Kit upgrade now cost 75/25.
- Stromtropper Assault Kit upgrade now cost 75 requisition.
- Leman Russ defense increased from 100 to 150.
- Chimera cost increased from 300/60 to 300/70.
- Chimera gun damages equalized from 60 / 50 / 40 / 40 to 40 / 40 / 40 / 40.
- Heavy Weapon Squad Leader now shares damage with the squad (he will die before the heavy weapon carrier does).
- Stromtroopers Squad Assault Kit no longer gives a receive damage penalty.
- Stromtroopers Sqaud Assault Kit damage bonus increase from 20% to 40%.

* ELDAR:
- Warlock webway gates now has a new ability which temporarily heals nearby infantry.
- Warlock webway gates healing ability now provides 0.8 regeneration modifier for 10 seconds (Can Not Stack).
- Warpspider gates now temporarily restores mana.
- Channeling Runes cost reduced from 100/30 to 100/20.
- Heart of Darkness now restores HP along with energy.
- Rune of Reaping redesigned now gives 100 extra energy to the Farseer.
- Rune Armor energy regeneration increased from 0.1 to 0.2.
- Enhance Warp Jump generator now gives 100 energy to the warp spider on equip.
- Warlock Immolator Blade cost reduced from 100/30 to 100/25.
- Warpspider Improved Warp Generator health buff decreased from 200 to 125.
- Warpspider Haywire grenade radius reduced from 2 to 1.
- Warpspider Hero Anti-Gravity Grenade knockback changed from ability knockback to weapon knockback.
- Seer Council can no longer level.

* TYRANIDS:
- Hive Tyrant Venom Cannon can now fire on the move.
- Hive Tyrant Improved Synapse cost reduced from 140/40 to 120/30.
- Broodnest cost reduced from 100 red to 75.
- Bio Plasma ignores terrain.
- Hormaguant Adrenal Glands no longer increase the speed of Hormaguants.
- Ravener Devourer upgraded move to tier 2.
- Enhanced Muscle Coil moved to teir 1.
- Venom Brood Warriors cost reduced from 300/15 to 300.
- Venom Brood Warriors no longer start with range synapse.
- New upgraded added to Venom Brood Warriors that provide range synapse.
- Range Synapse upgrade cost is 100/30.
- Genestealers cost reduced from 500/45 to 425/55.
- Without number has been changed to spawn rippers for 50 requisition and 100 red.
- Crippling Poison range increased from 20 to 25.
- Zoanthrope movement speed increased from 4 to 5.
- Zoanthroae health regeneration modifier increased by 1.
- Burrowtrap build time increased from 2 to 5.
- Ravener Strengthened Sinew moved to teir 1.
- Warrior cost reduced from 300/30 to 300/25.
- Hormagaunts now have charge.
- Ravener Burrow knockback changed from ability to weapon.

* ORKS:
- Warboss Big Stomp now has a 40 energy cost.
- Big Bang Hammer now does power melee damage.
- Spiky Armor on hit damage increased from 6 to 8.
- Spiky Armor cost reduced from 120/30 to 120/20.
- Spiky Armor now grants 0.15 regeneration.
- Ork Battlewagon cannon damage increase from 130 to 200.
- Improved Camouflage cost reduced from 100/35 to 95/20.
- Mekboy Turret courage damage (suppression rate) increased from 300 to 400.
- Booby Traps cost reduced from 120/20 to 100/20.
- Kaboom energy cost reduced from 75 to 30.
- Loota Beamy Deff Gun upgrade cost changed to 75 requisition.
- Stikkbomaz vehicle stun increased from 1.5 second to 2.5 per grenade.
- Nobs no longer level.
- Loota Tank Boomgun shot now ignores terrain.
- Sluggas cost reduced from 300 to 270.
- Weirdboy Vomit now has a min range.
- Nobs Frenzy cost reduced from 75 red to 45 red.
- Nobs Uge Hammer cost reduced from 100/70 to 100/60.
- Warboss Kustom Shoota cost increase from 100/20 to 100/30.
- Use Your Choppas damage buff reduced from 50% to 40%.
- Warboss Big Bang Hammer damage reduced from 150 to 125.
- Weirdboy Projectile now ignores Terrain.
- Stikkbommaz upkeep changed from 0.0117 to 0.0085.
- Kommando Nob leader upgrade no longer has a Teir 3 Requirement.
--v 3.19.0--
-Maps-
* Added 2P Green Tooth Jungle Redux.
* Added 6P Capital Spire Redux.

-Bugfixes-
* Fixed an issue that allowed Imperial Guard Heavy Weapon Teams to have multiple weapons equipped.
* Fixed an issue that prevents the Ravener Alpha to cast Burrow Traps.
* Fixed an issue that prevented the ability Consume from having a cooldown.
* Fixed an issue that allowed the Farseer to increase her total energy permanently when re-equipping and de-equipping runes of reaping.
* Fixed an issue that allowed units to get stuck on Quest Hersey.
* Fixed an issue that prevents players from queuing up the Devourer upgrade when going into tier 2.
* Improved the reliability of using the D-cannon Singularity ability.
* Help text updated in the Tyrnaids Hero selection screen to display Spawn Rippers instead of Without Number.

-Balance Changes-
* SPACE MARINE:
- Apothecary Heal ability no longer grants health regeneration on heal.
- Land Raider healing aura regeneration rate reduced from 1 to 0.5.
- Librarian Tome of Time cost reduced from 100/25 to 75/25.
- Librarian Force Staff cost reduced from 100/50 to 75/30.
- Force Commander Assault Cannon cost reduced from 70/70 to 70/40.
- Force Commander Heavy Flamer cost reduced from 70/70 to 70/40.
- Force Commander Lightning Claws cost reduced from 70/70 to 70/40.
- Force Commander Assault Cannon damage increased from 80 to 100.
- Force Commander Thunder Hammer splash damage reduced from 25 to 20.

* CHAOS:
- Noise Marine Sonic Blaster Range reduced from 30 to 27.
- Bloodlust on hit damage increase reduced from 10% to 5%.
- Great Unclean One Vomit recharge time reduced from 50 to 30.

* IMPERIAL GUARD:
- Sentinel Stomp radius reduced from 10 to 7.
- Rocket Run Damage Per Rocket reduced from 60 per rocket to 50 per rocket.
- Stormtrooper leader now has the same weapon as the rest of the squad.
- Stormtrooper leader will now also equipped a meltgaun.
- Stormptrooper’s melta gun damaged reduced from 40 to 30.
- Leman Russ Defense Armor has been removed.
- Leman Russ HP Increase from 700 to 900.
- Ogryn Use yer’ead! Ability duration reduced from 10 seconds to 7 seconds.
- Ogryn Domino Strength Threshold reduced from 100 to 60.
- Lord General’s Fire on my target! Range increase reduced from 50% to 35%.
- Lord General’s Refractor Field range damage reduction decreased from 85% to 55%.

* TYRANIDS:
- Ravener Brood cost reduced from 400/45 to 350/40.
- Ravener Devourer upgrade cost increase from 60/25 to 100/30.
- Ravener Enhanced Muscle Coil upgrade cost reduced from 60/25 to 50/20.
- Swarmlord HP increase from 1700 to 2000.

* ORKS:
- Nobs can now level.
- Shoota Nob will now get into cover with the rest of the squad.
- Kommando Nob will now get into cover with the rest of the squad.
- Kommando Nob Hero will now get into cover.
- Slugga Nob will not get into cover with the rest of the squad.
- Warboss Kustom Shoota cost changed from 100/30 to 120/25.
- Warboss Shoot ‘em Good Ability range reduced from 40 to 30.
- Warboss Bang Bang Hammer damage increased from 125 to 150.
- Weirdboy Health reduced from 1000 to 850.
- Luv da Dakka Range reduced from 35 to 30.

* ELDAR:
- Seer Council can now level.
- Runes of reaping cost reduce from 100/25 to 100/20.
- Wraithguard can now garrison.
- Guardian Warlock cost increased from 65/15 to 85/15.
- Autarch range damage reduction aura reduced from 15% to 10%.
- Warp Spider Exarch Powerblades’ special attack changed from ability knockback to weapon knockback.
--v 3.19.1.6123--
-General-
* Special Attacks which were set to ability_knockback have been changed to weapon_knockback.

-Chaos Space Marines-
* Chaos Lord Blood Maul cost changed from 150 / 50 to 150 / 35.
* Chaos Dreadnought cost reduced from 450 140 / to 410 / 120.
* Plague Marine Missile Snare reduced from 40% to 25%.

-Eldar-
* Wraith Lord Cost changed from 420 / 120 to 400 / 100.

-Imperial Guard-
* Catachan Total Squad Size reduced from 7 to 5.
* Catachan Entity health scaled to 210 per entity.
* Catachan Shotgun damage scaled from 20 to 30.
* Catachan Melee damage scaled from 20 to 30.

-Tyranid-
* Tyrant Guard move speed increased from 3.5 to 4.
* Ravener Alpha Acid Splatter cost reduced from 135 / 30 to 120 / 20.

-Orks-
* Ork Deff Dread Burna upgrade cost changed from 180 / 20 to 160 / 20.
* Ork Battlewagon main cannon damage reduced from 200 to 170.
* Ork Battlewagon rotation rate increased from 30 degrees per second to 40 degrees per second.

-Space Marines-
* Dreadnought cost reduced from 500 / 140 to 450 / 120.
* Force Commander Armor of Alacrity cost increased from 110 / 20 to 120 /30.
Установленные DLC:
--Last Stand Tau Commander--
The Tau Commander is a brand new hero for Warhammer® 40,000®: Dawn of War® II: Retribution™ and Warhammer® 40,000®: Dawn of War® II: The Last Stand Alone™. The Tau Commander comes with 26 pieces of wargear, 2 achievements, an all new voice and 20 levels of progression. The Tau Commander is an offensively potent hero who can only fire at range and is vulnerable in melee. He can summon one of up to three drones to support his efforts.
--Death Korps of Krieg Skin Pack--
The Imperial Guard Death Korps of Krieg Regiment Pack adds the iconic Imperial Guard regiment to Warhammer® 40,000®: Dawn of War® II: Retribution™ with ten unique models for the major multiplayer units as well as the Death Korps of Krieg distinctive color patterns. The Lord General is updated with the distinctive Death Korps gas mask and uniform his regiment also now sports the uniform and look of the Death Korps. The Commissar Lord also wears the Death Korps gas mask and his Commissar brethren have also taken their rightful places atop the turrets of the Chimeras and Leman Russ tanks of the Death Korps, sporting new animations as they command the forces of the Imperium into battle. The Inquisitor has donned a unique skull faced gas mask. The Imperial Guardsmen all sport the distinctive gas masks, uniforms and lasrifles of the Death Korps including the Sergeants and Heavy Weapons teams. The Leman Russ has been updated to bear the mighty Executioner Cannon as well as its new Commissar and the Ogryns have been updated with gas masks as well.
--Word Bearers Skin Pack--
The Chaos Word Bearers Pack adds the iconic Chaos Space Marine Legion to Warhammer® 40,000®: Dawn of War® II: Retribution™ with seven unique models for the major multiplayer units as well as new color schemes for the others. The Chaos Lord is updated with a demonic look representing his devotion to the Chaos God Khorne. The Chaos Sorcerer has been updated with new robes and a helmet in the distinct Word Bearers colors. The Heretics have given up their cultist's robe in favor of brutal combat gear. The Chaos Dreadnaught has been colored to match the imposing look of the infantry and bears a demonic head custom built for this DLC pack. Additionally, the Chaos Space Marines, Chaos Havocs all receive similar warband-specific revisions. The Chaos vehicles also get a visual makeover with this DLC pack, adding the iconic Word Bearers pages and the colors and skulls of true servants of Chaos.
--Ultramarines Pack--
The Ultramarines Pack adds the iconic Space Marine chapter to Warhammer® 40,000®: Dawn of War® II: Retribution™ with eight unique models for the major multiplayer units as well as new color schemes for the others. The Force Commander is replaced by a Ultramarines Captain complete with roman style helmet and Ultramarines livery, the Tactical Marine squad all sport the iconic Ultramarines white helms and livery. The Dreadnought is decorated with a banner displaying the corpse of a Tyranid creature. Additionally, the Scout Squad, Assault Marine Squad and Terminators all receive similar chapter-specific revisions. The Space Marine vehicles also get a visual makeover with this DLC pack, adding custom designs and emblems to differentiate them from the standard vehicles.
--Ulthwe Wargear--
The Ulthwe Pack adds the iconic Eldar craftworld to Warhammer® 40,000®: Dawn of War® II: Retribution™ with nine unique models for the major multiplayer units as well as new color schemes for the others. The Farseer is updated with a look inspired by Taldeer, the popular Eldar Farseer from Warhammer® 40,000®: Dawn of War®: Dark Crusade™. The Warlock Hero has been updated with new robes and a helmet pattern in the distinct Ulthwe style. The Guardians all sport a clean black look with red highlighting. The Autarch has been colored to match the imposing look of the infantry and has wears a new helmet custom designed for this DLC pack. Additionally, the Wraithlord, Seer Council, Warp Spider Exarch all receive similar craftworld-specific revisions. The Eldar vehicles also get a visual makeover with this DLC pack, adding the iconic Ulthwe lightning custom designs and emblems to differentiate them from the standard vehicles.
--Hive Tyrant Wargear--
Revamp your heroes and find new ways to play and compete in The Last Stand with these new Wargear pieces.
Thornback Carapace (Armor)
Not to be confused with Thornback, the Thornback Carapace is a very durable armor piece that is covered in blades. Every time an enemy attacks the Hive Tyrant in melee they take damage.
Devourer Cannon
The Devourer Cannon is a unique ranged weapon. It fires a parasite at the enemy which will cause damage over time to their entire squad. To maximize the effect, the Tyranid player should try to attack multiple squads in order to inflict the most amount of damage.
--Chaos Sorcerer Wargear--
Revamp your heroes and find new ways to play and compete in The Last Stand with these new Wargear pieces.
Rubric Touched Helm (Accessory)
This accessory has a single trait assigned to it called Dark Fortification. When the Sorcerer is struck in melee he gains 150 armor rating for 10 seconds. As long as he moves from melee combat to melee combat he will be extremely resistant to both melee and ranged damage.
Oracle Stave (Two handed weapon)
This bad boy is one of my favourites. Its damage output isn’t particularly fantastic but it has a chance to trigger a trait called Fate Weaver. Fate Weaver charges up the weapon to ridiculous proportions causing the Sorcerer’s next melee attack to do incredible single target damage, and significant area of effect damage around the attack. This way you can engage chaff and get your armor and damage up, move over to a high priority target and unleash the pain.
--Lord General Wargear--
Revamp your heroes and find new ways to play and compete in The Last Stand with these new Wargear pieces.
Ursidae Trophy (Accessory)
This inspiring mantle grants two traits. The first is Inspired Will which increases the health of all of the General’s infantry. The second is Superior Provisions which drastically increases the health of the General’s turrets. Pretty simple but effective and it looks badass.
Ornate Vostroyan Shotgun (Two handed weapon)
So of course if we give the General a bear pelt we have to give him the gun he used to shoot said bear. This shotgun allows the general to carve through mobs of infantry with its AOE attack a little easier than some of his other weapons. It also comes with a Solid Slug ability which will do high single target damage for those pesky Wraithlords and Warbosses.
--Mekboy Wargear--
Revamp your heroes and find new ways to play and compete in The Last Stand with these new Wargear pieces.
Juiced Up Tellyporta (Accessory)
This Orky teleporter add-on causes a bit of added destruction. It grants a trait called Ported!! What Ported!! does is cause anything teleported by the Mekboy to explode, including himself. This works in conjunction with the Zzap Knife, the Teleporta Pack and the Mad Teleporta Pack.
Pokkit Rokkit Launcha (One handed weapon)
The Pokkit Rokkit Launcha is a much cuter version of the Rokkit Launcha. It is one handed and counts as a pistol. Because it only fire one rocket, it isn’t nearly as powerful as the two handed version but it does provide some knockback for a melee oriented Mek
--Farseer Wargear--
Revamp your heroes and find new ways to play and compete in The Last Stand with these new Wargear pieces.
Debilitating Witchblade (One handed weapon)
This witchblade is meant to be a tank weapon, if you are familiar with MMORPG terms. If you aren’t, that means she can go toe to toe with the biggest creatures in Last Stand using this sword, but you trade off damage. The sword has two traits: Sap and Energy Leach. Sap reduces the melee damage of anything hit in melee by 50% for 5 seconds. Energy Leach will increase the Farseer’s energy every time she kills something in melee.
Idranel’s Armor (Armor)
This armor is named after the infamous Farseer from the Dawn of War II campaign. It is another piece designed to improve the Farseer’s chances in melee and her durability in general. It will increase her total health and give her the traits Unshakable and Foresight. Foresight reduces incoming melee damage. If only Idranel could have seen that uppercut coming from Tarkus.
--Captain Wargear--
Revamp your heroes and find new ways to play and compete in The Last Stand with these new Wargear pieces.
Inscribed Combat Shield (One handed weapon)
The inscribed combat shield counts as a one handed weapon that takes the slot of a pistol. It doesn’t provide any damage but increases the health and armor of the Captain. On top of this it provides a trait called Shield Block that reduces incoming ranged damage.
Sacred Relic Armor (Armor)
The Sacred Relic armor has low-to-medium armor rating but provides the Space Marine with a lot more melee offense. After all, the best defense is to just kill your opponent before he attacks you. It grants two traits which are Crushing Blows and Melee Expert. Crushing Blows causes any melee attack from the Space Marine to do area of effect damage, and Melee Expert bumps his melee damage by 15%.
--Dark Angels Pack--
Dark Angels Pack добавляет в Warhammer® 40,000®: Dawn of War® II: Retribution™ культовый орден Космических десантников, изменяя внешний вид восьми основных юнитов и, конечно, добавляя в игру новые варианты покраски. Командор заменен на Магистра роты Темных Ангелов в украшенном крыльями шлеме, воины Тактического отделения облачаются в знаменитые робы Темных Ангелов. Отряды Разведчиков, Штурмовиков, Терминаторов и боевые машины Космодесанта также приобретают отличительные черты ордена.
--Tyranid Race Pack--
Includes 4 unique ability and wargear items to equip your squad with.
VENOMOUS TALONS: Attacks upon the enemy now have a guaranteed chance to stun and poison them for a short duration.
POISONOUS CYSTS: After taking a fixed amount of melee damage your Swarmlord will now spray a poison cloud that damages your enemies.
SHADOW IN THE WARP: When hit you now convert some of that damage to energy to power your abilities.
WARP FIELD: Calls forth an energy shield to protect your character from damage.
--Ork Race Pack--
Includes 4 unique ability and wargear items to equip your squad with.
KAN OPENER: Your attacks now have a chance to disable enemy vehicles.
ANGRY ARMOR: Enemy attacks on the Warboss increases the damage he does.
LUCKY TEEF: When you Warboss kills an enemy, friendly units in the surrounding area gain energy.
SUPA FLASHY BOSS RACK: Your Warboss now gains the benefits of both a boss pole and a trophy rack.
--Space Marines Race Pack--
Includes 4 unique ability and wargear items to equip your squad with.
HOLY AXE OF THE HONOR GUARD: This unique two handed power axe increases your defense against enemy attacks.
ARMOR OF THE MARTYR: Attacks upon Diomedes heal allied units around him.
CHANT OF THE RIGHTEOUS: Enemies attacking Diomedes lower the cooldown timer on his abilities.
HELM OF THE VETERAN: Increases the health and armor of the character that equips it.
--Imperial Guard Race Pack--
Includes 4 unique ability and wargear items to equip your squad with.
THE EMPEROR'S EXECUTIONERS: Instantly kill infantry units with less than a fifth of their health remaining.
BLESSED CARAPACE OF RESOLVE: Friendly units within the area gain increased damage resistance.
HONORIFICA IMPERIALIS: Friendly units within the area have their ability cooldowns reduced.
HELM OF THE DISTINGUISHED IMPERIAL OFFICER: Friendly units within the area are healed and have their energy restored when you kill an enemy.
--Eldar Race Pack--
Includes 4 unique ability and wargear items to equip your squad with.
SPEAR OF THE YNNEAD: Attacks upon the enemy can now confuse them and cause them to attack each other.
GUILE OF CEGORACH: The death of allied units now increases the chance of you entering an enraged state that increases your speed and damage.
RUNES OF WISDOM: Lowers the energy cost of using abilities.
HELM OF THE WAR HOST: Your hero gains immunity to knock back and suppression.
--Chaos Space Marines Race Pack--
Includes 4 unique ability and wargear items to equip your squad with.
SKULL BREAKER: Hits on the enemy with this weapon have the chance to cause an explosive area of effect attack.
ARMOR OF IMMORTAL: Gain the protection of an invulnerability shield when your character is critically injured.
HERALD OF THE WARP: Equipping this item significantly lowers your ability cooldown timers.
MARK OF CHAOS FAVOR: Your character gains the benefits of chaos god worship from all the dark gods.
--За основу взята Лицензия от Buka Entertainment--

Игра:
  • аудио качество 100%
  • видео качество 100%
  • эксклюзивный установщик (обновлённый)
  • установка всего дополнительного Softa (DirectX, VisualC++)
  • все пути реестра сохранены
  • мануалы сохранены
  • запуск игры через ярлык на десктопе или через меню пуск
  • запуск редактора для игры через ярлык на десктопе или через меню пуск
  • для установки необходимо 512 Мб ОЗУ
  • примерное время установки 30 минут(ы)
Патчи:
  • v 3.3
  • v 3.4
  • v 3.5
  • v 3.6
  • v 3.7
  • v 3.8
  • v 3.9
  • v 3.10
  • v 3.11.1.5937
  • v 3.12
  • v 3.13
  • v 3.14
  • v 3.14.1
  • v 3.14.2.5986
  • v 3.15
  • v 3.16.1
  • v 3.16.2
  • v 3.17.0
  • v 3.17.1
  • v 3.18.0
  • v 3.19.0
  • v 3.19.1.6123
DLC:
  • Last Stand Tau Commander
  • Death Korps of Krieg Skin Pack
  • Word Bearers Skin Pack
  • Ultramarines Pack
  • Ulthwe Wargear
  • Hive Tyrant Wargear
  • Chaos Sorcerer Wargear
  • Lord General Wargear
  • Mekboy Wargear
  • Farseer Wargear
  • Captain Wargear
  • Dark Angels Pack
  • Tyranid Race Pack
  • Ork Race Pack
  • Space Marines Race Pack
  • Imperial Guard Race Pack
  • Eldar Race Pack
  • Chaos Space Marines Race Pack
Разное:
  • игровые архивы не тронуты
  • сохранён Мануал по игре - Bonus\Manual.Warhammer 40.000.Dawn Of War 2.Retribution.pdf
  • сохранён World Builder - Bonus\World Builder.Warhammer 40.000.Dawn Of War 2.Retribution.pdf
Удалено:
  • лого разработчиков, титры
Автор Repacka:
  • Fenixx
   
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Re: Warhammer 40.000.Dawn Of War 2: Retribution [3.19.1.6123 + 18 DLC] [THQ | Buka Entertainment] [Rus] [RePack | Fenixx] [2011]

Сообщение cyberbrest » 13 июн 2013, 20:43

Через хамачи порубиться можно?
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Re: Warhammer 40.000.Dawn Of War 2: Retribution [3.19.1.6123 + 18 DLC] [THQ | Buka Entertainment] [Rus] [RePack | Fenixx] [2011]

Сообщение as-semen » 14 июн 2013, 07:54

теам вейв с разы круче, этого убогово хамачи :o
ПУТИ ГОСПОДНИЕ НЕ ИСПОВЕДИМЫ

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Re: Warhammer 40.000.Dawn Of War 2: Retribution [3.19.1.6123 + 18 DLC] [THQ | Buka Entertainment] [Rus] [RePack | Fenixx] [2011]

Сообщение cyberbrest » 16 июн 2013, 15:54

кто нибудь играл вообще по сети в нее, опишите пожалуйста как это сделать
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